Stealing From Monks
That's right, forced quarantines are more than just inconvenient. They point out the key similarities between artists and monks:
I think, too, isolation can teach us a few things about how we choose to see ourselves. My schedule now isn't too much different than before COVID-19; we'd been setting up shop and paperwork and training for months and then this hit. Not gonna lie, I felt stifled and stinted the first week. Then I thought--OK, what can I do now that I wasn't doing before? How can I feel really good about the time I've been given?
It usually helps to listen to smart people.
All of humanity's problems stem from man's inability to sit quietly in a room alone.
What To Do In A Quarantine
Quarantine or not, I don't see how any of those things should be separate from any artist's life. What I really mean by 'game development' is what I really mean by any art we set down to do. In James P. Carse's Finite and Infinite Games, he quotes Rank as saying, "Artists do not create objects, but create by way of objects." It doesn't matter what tool/objects we are using (paint, game engines, words), its what we create by way of them.
But if we don't sit down with them and them alone (bypassing what Pascal calls divertissement, i.e. little distractions), and if we don't have a singular goal, and if we don't believe we are the kind of persons that are capable of that goal, how can we complete anything?
Nobody really has a problem with completing things. Think about it. We all wake up, eat, work, talk. We learn an entire language by the time we're five, as well as how to walk, run, live in the present moment, and strike bargains. We equate responsibility with tying us down when really the only thing we've ever done our entire lives is be responsible. We are responsive creatures. If we weren't responsible, we wouldn't have made it this far.
The thing is, as we get older, we choose our responsibilities. And the types of responsibilities we choose depends on how we see ourselves.
Do you see yourself as an artist? As a game developer? A writer? A friend? A good person? If not, why do you expect the results of an artist or a saint?
There's nothing easy or flippant about this. It's difficult to have faith in things we can't see; that's why jealousy strikes intangible relationships, and envy intangible works, and worry intangible futures and guilt intangible pasts. You'd have to believe in something--yourself, your project, your future--to accomplish anything. Most of us only believe certain limiting things about our present and that's about it.
I'm still in the middle of untangling this myself, but what better time than during a semi-quarantine?
And what better way to develop my art that to start believing I'm an artist and then make art?
Complimentary Courses Now Available On Unity Asset Store!
All users now have access to 3 months of complimentary courses.
100 Projects, Continued
This week I'm going through this course. While Unity no longer offers certification tests for developers (and most studios don't care if you have a certificate as much as they care what you've done with your skills), I think it's a great overview of the engine. It's like an interactive manual. So next we'll be moving into projects made in Unity.
(Frost will be revisited after we've learned a few more bells and whistles).
Till next time--glad you were here.
In Excelsis Deo.
K.W. writes novels, short stories, the occasional ode, game scripts, and (with actual evidence!), this here blog.